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OOP version

Posted: Tue Aug 16, 2011 9:28 pm
by Zero
I'd like to suggest a version of the controller USB tool coded in Java or C#.

I've been following this project for some time but because I have a xbox and not a ps3 I've always got stooped in my tracks (laziness dose not count :P ). However recently I've gathered up and assembled the components for the controller and I wana start punting something together.

Anyone else feels like migrating the code to OOP language?

Re: OOP version

Posted: Tue Aug 16, 2011 9:45 pm
by Matlo
What's the point of migrating from c/c++ to java or c#?!

Re: OOP version

Posted: Tue Aug 16, 2011 10:02 pm
by Zero
well, no particular point.

But it would be cool. Tho there's more overhead when the app is done improving things on OOP based apps is easy.

Re: OOP version

Posted: Wed Aug 17, 2011 7:51 pm
by Matlo
Zero wrote:But it would be cool. Tho there's more overhead when the app is done improving things on OOP based apps is easy.
This depends on the developer skills. And it's easy to make crappy code in OOP.

Only the core app is 100% C. The GUIs are already written in OOP (C++).

Re: OOP version

Posted: Fri Aug 26, 2011 3:46 pm
by Zero
Finally had some free time to code something and came up with an raw version of the emulator.

Image